EA sports UFC, changing gameplay to reflect real life striking.

Looks like Anthoyn Pettis continues to change how we see MMA.  This time he’s having an impact on the UFC game itself (coming out early 2014).  MMAMania.com had the story.  ENJOY

source | MMAMania.com

Creative Director Brian Hayes breaks it down for IGN.com:

“There’s a lot more variety in terms of the strikes you can perform in a game like UFC, especially with some of the fighters doing the things that they’re doing now – like the cage-based strikes that Anthony “Showtime” Pettis does – so we never had to worry about a guy running and jumping off the side of the cage and doing a roundhouse kick against his opponent in Fight Night, but it’s a great challenge to have now that we’re working on EA Sports UFC, and there’s certainly some things we’ve learnt, just about how we should approach stamina in a fighting game like this, and how should we approach health and damage, stun states and different mechanics like that. There’s a wealth of knowledge on the gameplay team to help us start with a leg up in that regard.”

And lest you think it’s all style and no substance…

“Say you’re fighting Dan Henderson. Well guess what? His overhand right is a nuclear bomb. You need to watch out for that overhand right. We can do those same sort of scenario-based challenges to bring a story about that particular fight to life in a career mode experience without having to send your character to prison and be assaulted by, y’know, Aryan gangs, or whatever.”

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